NES
[...] Arduino and the electronic knowledge we have learned since then. The main idea was to control the NES glitches to have LSDJ-sync’d visuals when playing Live. And then being able to use the LSDJ [...]
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[...] Arduino and the electronic knowledge we have learned since then. The main idea was to control the NES glitches to have LSDJ-sync’d visuals when playing Live. And then being able to use the LSDJ [...]